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<title>Forum: Recent Posts</title>
<link>http://antimatter15.110mb.com/bbpress/</link>
<description>this title probably isn't very original</description>
<language>en</language>
<pubDate>Wed, 10 Feb 2010 04:02:41 +0000</pubDate>

<item>
<title>josep_ssv on "SVG to OPF to Raphaeljs"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=55#post-257</link>
<pubDate>Tue, 29 Dec 2009 18:20:21 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">257@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Necesita mejorar, pero es un intento&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/11/7/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/11/7/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Onlypaths. What changes?. OPF"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=54#post-256</link>
<pubDate>Tue, 13 Oct 2009 03:57:36 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">256@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;La nueva implementación de Antimatter15 para Ajax Animator ha dejado Onlypaths base del editor.&#60;br /&#62;
Raphaeljs tiene un equipo y desarrolla progresivamente. Es estupendo!!&#60;br /&#62;
Se ha perdido Richdraw&#60;br /&#62;
¿Pero que trabajo ha sido un logro? ¿Que se mantiene en la nueva versión de Ajax Animator?&#60;br /&#62;
Se mantiene OPF y AAF!!&#60;br /&#62;
¿Porque es bueno OPF?&#60;br /&#62;
Porque aporta algo que no tiene Raphaeljs: &#60;strong&#62;Formato text-JSON&#60;/strong&#62;&#60;br /&#62;
Esto es importante
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-255</link>
<pubDate>Mon, 31 Aug 2009 06:59:50 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">255@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;CIRCUITS&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/8/29/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/8/29/index.htm&#60;/a&#62;&#60;br /&#62;
I used Ajax Animator Player moving along a shape path
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-254</link>
<pubDate>Sat, 11 Jul 2009 08:43:13 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">254@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Nice Game&#60;br /&#62;
&#60;a href=&#34;http://www.disney.es/DisneyOnline/games/index.html#stitchspeed_580x320.swf&#34; rel=&#34;nofollow&#34;&#62;http://www.disney.es/DisneyOnline/games/index.html#stitchspeed_580x320.swf&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-253</link>
<pubDate>Tue, 05 May 2009 22:31:04 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">253@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;SWALLOW Game Build 2&#60;br /&#62;
&#60;a href=&#34;http://www.onlypaths.com/aaopblog/2009/4/29/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://www.onlypaths.com/aaopblog/2009/4/29/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-252</link>
<pubDate>Mon, 04 May 2009 05:39:09 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">252@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;SWALLOW Game&#60;br /&#62;
&#60;a href=&#34;http://www.onlypaths.com/aaopblog/2009/4/25/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://www.onlypaths.com/aaopblog/2009/4/25/index.htm&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Multi-transform (rotate scale and translate at same time )
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-251</link>
<pubDate>Mon, 13 Apr 2009 16:51:54 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">251@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;WEB OPF . thanks to &#60;a href=&#34;http://www.dhteumeuleu.com/run/VMLspider/&#34; rel=&#34;nofollow&#34;&#62;http://www.dhteumeuleu.com/run/VMLspider/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.onlypaths.com/aaopblog/2009/4/9/&#34; rel=&#34;nofollow&#34;&#62;http://www.onlypaths.com/aaopblog/2009/4/9/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;break IExplorer!! :(
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Interactivity"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=53#post-250</link>
<pubDate>Sat, 11 Apr 2009 06:42:01 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">250@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;IExplorer VML&#60;br /&#62;
Spider&#60;br /&#62;
&#60;a href=&#34;http://www.dhteumeuleu.com/run/VMLspider/&#34; rel=&#34;nofollow&#34;&#62;http://www.dhteumeuleu.com/run/VMLspider/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-249</link>
<pubDate>Wed, 08 Apr 2009 08:13:26 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">249@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Peak Game&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.110mb.com/aaopblog/2009/4/3/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.110mb.com/aaopblog/2009/4/3/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Interactivity"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=53#post-248</link>
<pubDate>Wed, 08 Apr 2009 06:13:15 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">248@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;How to delete a shape while moving?
&#60;/p&#62;</description>
</item>
<item>
<title>admin on "Interactivity"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=53#post-246</link>
<pubDate>Mon, 06 Apr 2009 22:41:12 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">246@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Very cool!
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Interactivity"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=53#post-245</link>
<pubDate>Sun, 05 Apr 2009 06:40:36 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">245@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Interactivity&#60;/p&#62;
&#60;p&#62;SVG DOM interfaces&#60;/p&#62;
&#60;p&#62;Status Events&#60;br /&#62;
  SVGLoad&#60;br /&#62;
  SVGUnload&#60;br /&#62;
  SVGAbort&#60;br /&#62;
  SVGError&#60;br /&#62;
Zoom and Scroll Events&#60;br /&#62;
  SVGResize&#60;br /&#62;
  SVGScroll&#60;br /&#62;
  SVGZoom&#60;br /&#62;
UI Events&#60;br /&#62;
  focusin&#60;br /&#62;
  focusout&#60;br /&#62;
  activate&#60;br /&#62;
Mouse Events&#60;br /&#62;
  click&#60;br /&#62;
  mousedown&#60;br /&#62;
  mouseup&#60;br /&#62;
  mouseover&#60;br /&#62;
  mousemove&#60;br /&#62;
  mouseout&#60;br /&#62;
Keyboard Events&#60;br /&#62;
  keydown&#60;br /&#62;
  keyup&#60;br /&#62;
  keypress&#60;br /&#62;
Animation Events&#60;br /&#62;
  beginEvent&#60;br /&#62;
  endEvent&#60;br /&#62;
  repeatEvent&#60;br /&#62;
Mutation Events&#60;br /&#62;
  DOMSubtreeModified&#60;br /&#62;
  DOMNodeInserted&#60;br /&#62;
  DOMNodeRemoved&#60;br /&#62;
  DOMNodeRemovedFromDocument&#60;br /&#62;
  DOMNodeInsertedIntoDocument&#60;br /&#62;
  DOMAttrModified&#60;br /&#62;
  DOMCharacterDataModified&#60;/p&#62;
&#60;p&#62;For a scripter is not obvious (exclusive for animation):&#60;br /&#62;
  Zoom and Scroll Events&#60;br /&#62;
  Animation Events&#60;br /&#62;
  Mutation Events&#60;/p&#62;
&#60;p&#62;See this&#60;br /&#62;
&#60;a href=&#34;http://www.svgopen.org/2008/papers/81-How_to_translate_SVG_documents_for_viewing_them_with_any_Flash_player/&#34; rel=&#34;nofollow&#34;&#62;http://www.svgopen.org/2008/papers/81-How_to_translate_SVG_documents_for_viewing_them_with_any_Flash_player/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-244</link>
<pubDate>Tue, 17 Mar 2009 20:57:59 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">244@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://robot.anthonycalzadilla.com/&#34; rel=&#34;nofollow&#34;&#62;http://robot.anthonycalzadilla.com/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-243</link>
<pubDate>Mon, 16 Mar 2009 07:37:17 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">243@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Notes March&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/3/7/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/3/7/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Pets for Ajax Animator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=52#post-242</link>
<pubDate>Thu, 29 Jan 2009 07:53:16 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">242@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://onlypaths.com/aaopblog/drawings/pets/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/drawings/pets/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Beta Testers Wanted"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=43#post-241</link>
<pubDate>Fri, 23 Jan 2009 07:09:21 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">241@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Gradients version Onlypaths 0.4.0&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/1/17/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/1/17/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Checking VML"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=42#post-240</link>
<pubDate>Tue, 20 Jan 2009 19:53:23 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">240@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;XSLT translation SVG to VML&#60;br /&#62;
&#60;a href=&#34;http://www.cs.sjsu.edu/faculty/pollett/masters/Semesters/Fall03/JulieNabong/cs298report.pdf&#34; rel=&#34;nofollow&#34;&#62;http://www.cs.sjsu.edu/faculty/pollett/masters/Semesters/Fall03/JulieNabong/cs298report.pdf&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;*I am interested by gradients
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-239</link>
<pubDate>Sat, 17 Jan 2009 01:10:26 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">239@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Build 3&#60;br /&#62;
Fill Stress Game&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/1/10/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/1/10/&#60;/a&#62;&#60;br /&#62;
Compatible and easy for your website:&#60;br /&#62;
the script&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/1/10/fillstressgame03.js&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/1/10/fillstressgame03.js&#60;/a&#62;&#60;br /&#62;
and paste:&#60;br /&#62;
&#38;lt;script type=&#34;text/javascript&#34; src=&#34;fillstressgame03.js&#34;&#38;gt;&#38;lt;/script&#38;gt; &#60;/p&#62;
&#60;p&#62;but it is not minimized :(&#60;/p&#62;
&#60;p&#62;Complete less 300 is record time
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-238</link>
<pubDate>Sun, 11 Jan 2009 09:41:35 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">238@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;I have done&#60;br /&#62;
FILL Game   -   Click to animate  -  build 02&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/1/7/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/1/7/index.htm&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Bug text IExplorer&#60;br /&#62;
Not to distribute, but I'm in it&#60;br /&#62;
Using images to &#60;a href=&#34;http://www.time.com/time/picturesoftheweek&#34; rel=&#34;nofollow&#34;&#62;http://www.time.com/time/picturesoftheweek&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Beta Testers Wanted"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=43#post-237</link>
<pubDate>Fri, 09 Jan 2009 05:23:53 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">237@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Is essential:&#60;br /&#62;
Gradient&#60;br /&#62;
Multiple Choice
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-236</link>
<pubDate>Wed, 07 Jan 2009 22:28:11 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">236@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;and&#60;br /&#62;
4 - Compatibility&#60;br /&#62;
______________&#60;/p&#62;
&#60;p&#62;from Prototype to Ext.js :   can not
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-235</link>
<pubDate>Sun, 04 Jan 2009 10:02:47 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">235@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;You know to Ext.js  OPFtoAAF() function  from Prototype ?&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2009/1/3/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2009/1/3/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-234</link>
<pubDate>Sun, 04 Jan 2009 05:52:01 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">234@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Ajax Animator Player for easy distribution is needed&#60;br /&#62;
A place that anyone can play without problems on the web&#60;/p&#62;
&#60;p&#62;I'm in it&#60;br /&#62;
Strategy:&#60;br /&#62;
1 - Your way is good: only Ext.js not Prototype&#60;br /&#62;
2 - All in a single file with minimum weight AjaxAnimatorPlayerExt.js&#60;br /&#62;
3 - OPF file game.js
&#60;/p&#62;</description>
</item>
<item>
<title>admin on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-233</link>
<pubDate>Sat, 03 Jan 2009 17:08:47 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">233@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Very Cool!
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Code animation simplified"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=47#post-232</link>
<pubDate>Fri, 02 Jan 2009 11:26:42 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">232@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Loop implemented   -   build 01&#60;br /&#62;
&#60;code&#62;&#34;repeatCount&#34;: 4,&#60;/code&#62; add in OPF&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/29/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/29/&#60;/a&#62;&#60;br /&#62;
Las estrellas van desapareciendo una a una.&#60;br /&#62;
Luego vuelven a aparecer y&#60;br /&#62;
loop one more time
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using AjaxAnimator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=51#post-231</link>
<pubDate>Wed, 31 Dec 2008 01:35:59 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">231@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Games using AjaxAnimator&#60;br /&#62;
Fill game&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/23/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/23/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Code animation simplified"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=47#post-230</link>
<pubDate>Wed, 24 Dec 2008 09:40:20 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">230@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;My loop first experience&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/21/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/21/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;como lograr varias animaciones independientes..&#60;br /&#62;
moviendose al mismo tiempo?
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Randomize"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=50#post-229</link>
<pubDate>Sun, 21 Dec 2008 08:11:21 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">229@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Randomize the shapes selected&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/17/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/17/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
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<item>
<title>josep_ssv on "Randomize"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=50#post-228</link>
<pubDate>Thu, 18 Dec 2008 06:27:25 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">228@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;Casual, random it gives a natural touch to animation&#60;br /&#62;
and is the basis of games&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/16/index.htm&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/16/index.htm&#60;/a&#62;
&#60;/p&#62;</description>
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<item>
<title>josep_ssv on "Code animation simplified"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=47#post-227</link>
<pubDate>Sat, 13 Dec 2008 05:12:28 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">227@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;How to put &#60;strong&#62;repeatCount&#60;/strong&#62; tag for a indepedent layer in Ajax Animator?&#60;/p&#62;
&#60;p&#62;repeatCount&#60;br /&#62;
    Specifies the number of iterations of the animation function. It can have the following attribute values:&#60;/p&#62;
&#60;p&#62;    numeric value&#60;br /&#62;
        This is a (base 10) &#34;floating point&#34; numeric value that specifies the number of iterations. It can include partial iterations expressed as fraction values. A fractional value describes a portion of the simple duration. Values must be greater than 0.&#60;br /&#62;
    &#34;indefinite&#34;&#60;br /&#62;
        The animation is defined to repeat indefinitely (i.e., until the document ends).&#60;/p&#62;
&#60;p&#62;also &#60;strong&#62;repeatDur&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.w3.org/TR/2001/REC-smil-animation-20010904/#RepeatCountAttribute&#34; rel=&#34;nofollow&#34;&#62;http://www.w3.org/TR/2001/REC-smil-animation-20010904/#RepeatCountAttribute&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>admin on "Test"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=49#post-226</link>
<pubDate>Fri, 12 Dec 2008 23:28:25 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">226@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;I can post!
&#60;/p&#62;</description>
</item>
<item>
<title>admin on "Test"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=49#post-225</link>
<pubDate>Fri, 12 Dec 2008 23:28:15 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid isPermaLink="false">225@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;test
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Games using Ajax Animator"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=48#post-224</link>
<pubDate>Wed, 10 Dec 2008 07:27:11 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">224@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;It's hard for me build interactive games in Ajax Animator&#60;br /&#62;
Why?&#60;/p&#62;
&#60;p&#62;Advise me&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/9/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/9/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Code animation simplified"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=47#post-223</link>
<pubDate>Tue, 09 Dec 2008 05:47:56 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">223@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;AJAXANIMATOR PLAYER&#60;br /&#62;
Reading OPF code animation&#60;br /&#62;
&#60;a href=&#34;http://onlypaths.com/aaopblog/2008/12/7/&#34; rel=&#34;nofollow&#34;&#62;http://onlypaths.com/aaopblog/2008/12/7/&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>josep_ssv on "Code animation simplified"</title>
<link>http://antimatter15.110mb.com/bbpress/topic.php?id=47#post-222</link>
<pubDate>Mon, 08 Dec 2008 02:56:42 +0000</pubDate>
<dc:creator>josep_ssv</dc:creator>
<guid isPermaLink="false">222@http://antimatter15.110mb.com/bbpress/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://www.w3.org/TR/SVG/animate.html#RelationshipToSMILAnimation&#34; rel=&#34;nofollow&#34;&#62;http://www.w3.org/TR/SVG/animate.html#RelationshipToSMILAnimation&#60;/a&#62;&#60;br /&#62;
SVG supports the following four animation elements which are defined in the SMIL Animation specification:&#60;/p&#62;
&#60;p&#62;'animate'&#60;br /&#62;
allows scalar attributes and properties to be assigned different values over time&#60;/p&#62;
&#60;p&#62;'set'&#60;br /&#62;
a convenient shorthand for 'animate', which is useful for assigning animation values to non-numeric attributes and properties, such as the 'visibility' property&#60;/p&#62;
&#60;p&#62;'animateMotion'&#60;br /&#62;
moves an element along a motion path&#60;/p&#62;
&#60;p&#62;'animateColor'&#60;br /&#62;
modifies the color value of particular attributes or properties over time&#60;/p&#62;
&#60;p&#62;-----&#60;br /&#62;
Additionally, SVG includes the following compatible extensions to SMIL Animation:&#60;br /&#62;
-----&#60;/p&#62;
&#60;p&#62;'animateTransform'&#60;br /&#62;
modifies one of SVG's transformation attributes over time, such as the transform attribute&#60;/p&#62;
&#60;p&#62;path attribute&#60;br /&#62;
SVG allows any feature from SVG's path data syntax to be specified in a path attribute to the 'animateMotion' element (SMIL Animation only allows a subset of SVG's path data syntax within a path attribute)&#60;/p&#62;
&#60;p&#62;'mpath' element&#60;br /&#62;
SVG allows an 'animateMotion' element to contain a child 'mpath' element which references an SVG 'path' element as the definition of the motion path&#60;/p&#62;
&#60;p&#62;keyPoints attribute&#60;br /&#62;
SVG adds a keyPoints attribute to the 'animateMotion' to provide precise control of the velocity of motion path animations&#60;/p&#62;
&#60;p&#62;rotate attribute&#60;br /&#62;
SVG adds a rotate attribute to the 'animateMotion' to control whether an object is automatically rotated so that its x-axis points in the same direction (or opposite direction) as the directional tangent vector of the motion path
&#60;/p&#62;</description>
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