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jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 14-12-2007 19:54 |
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RE: jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 15-12-2007 09:20 |
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RE: jsgraphics Library |
admin
Super Administrator
Posts: 108
Joined: 20.05.07 |
| Posted on 15-12-2007 18:56 |
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I actually do use Richdraw for the svg editor. But the problem with IE support, is that it uses an alternate VML rendering engine when in IE. VML is quite different from SVG, which is what everything else is using. IE also has no support for document.createElementNS, or obj.setAttributeNS.
And about JS Graphics libraries, is that they do not function as actual editors, just as ways to display data. And WZ_graphics would be unbelievably slow if it were to be a real editor since it would have to render ~1000 divs every 500 millicseconds, rather than just changing a single attribute.
I have gotten the svg editor to work under internet explorer, but it doesnt display anything, and i figure making an animation blind is just about as bad as not making one at all. I've tried to couple the SVG-> VML engine by the author of richdraw, but it seems to (ironically) be unable to funciton in IE.
I'd actually rather consider a Flash based SVG editor than support IE with circumventions though, since there is really no way to support IE and still support other browsers. Sure the sum of all the other browsers in the world are smaller than IE, but it's just impossible to support IE.
I've gotten just about anything other than the core SVG/AXML system working under IE. And actually, most browsers dont support it.
So the support would be:
Firefox 1.5+ and Safari 3 Beta, and maybe Opera 9+ |
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RE: jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 16-12-2007 07:51 |
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This script ..
EXCANVAS_0002
http://sourceforge.net/projects/excanvas
¿Soluciona la compatibilidad entre browsers?
Muy bueno..
He subido los tres ejemplos y van muy bién
http://aamap.110mb.com/graficos/example1.html
http://aamap.110mb.com/graficos/example2.html
http://aamap.110mb.com/graficos/example3.html
Tambien he encontrado interesante
http://caimansys.com/painter/
Edited by josep_ssv on 16-12-2007 08:44 |
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RE: jsgraphics Library |
admin
Super Administrator
Posts: 108
Joined: 20.05.07 |
| Posted on 18-12-2007 00:59 |
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Excanvas will not solve cross-browser compatability issues since this application uses SVG, not CANVAS (which i actually would use if not for the next issue)
the CANVAS Painter you linked to has only One issue, and that is because it is not Vector. Vector means, that you can create something, go to another frame, move it somewhere else, so on and so forth.
several things can do that.
-Richdraw
-Cumulate Draw (currently Autodesk Project Draw) (based off richdraw)
-xdraw (would much prefer using this, but cant get source, and uses lots of libraries such as dojo which i dont really need for anything else)
-ajax13 draw (cant use since not open source, and uses XUL)
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RE: jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 20-12-2007 21:28 |
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prototype-graphic
http://prototype-graphic.xilinus.com/
Edited by josep_ssv on 20-12-2007 21:29 |
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RE: jsgraphics Library |
admin
Super Administrator
Posts: 108
Joined: 20.05.07 |
| Posted on 21-12-2007 00:20 |
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I actually like it more than richdraw. and it doesnt seem that hard to implement.
But it doesn't fix the problem with the cross browser collaboration. You still cant go from an IE computer to a Firefox computer and still be able to edit teh same animation.
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RE: jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 31-12-2007 08:06 |
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RE: jsgraphics Library |
admin
Super Administrator
Posts: 108
Joined: 20.05.07 |
| Posted on 31-12-2007 16:04 |
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The problem with inputdraw is that it's not vector, but not svg
Open Jacob is vector, but not svg  |
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RE: jsgraphics Library |
josep_ssv
Member
Posts: 68
Location: Spain
Joined: 07.12.07 |
| Posted on 02-01-2008 07:35 |
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Inputdraw is Flash --> graphic vector
Inputdraw translate to SVG Path --> graphic vector
http://www.w3.org/TR/SVG11/paths.html
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 488 300"><g fill="none" stroke-miterlimit="6" stroke-linecap="round" stroke-linejoin="round"><path d="M 179 249 l 1 0 l 6 4 l 10 5 l 11 3 l 12 3 l 11 1 l 9 0 l 14 -5 l 21 -6 l 8 -2 l 5 -4 l 6 -4 l 4 -3 l 0 -1 l 1 0 l 1 0 l 0 -1" opacity="1" stroke="rgb(1,1,1)" stroke-width="2"/></g></svg>
Openlaszlo
It is a confluence of graphics technologies |
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RE: jsgraphics Library |
admin
Super Administrator
Posts: 108
Joined: 20.05.07 |
| Posted on 02-01-2008 23:08 |
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My definition of "vector" is slightly different to the dictionary one.
By vector, i mean that it allows you to use the advantages of it's vector format. With input draw, there is no "move" just "add" and "clear". the "move" ability is key to what i'm looking for. and i believe that openlaszlo only works on Java enabled servers (which i dont have). |
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